Paid Commercial Custom Maps for Rust.


Preview Map Name Description
Balaklava Bay Balaklava Bay

Balaklava Bay -

Balaklava Bay is a submarine themed naval/nautical map based on one large island with one of my signature rivers running thought the entire landmass for some great boating fun. Along with the river, there is a map-wide railway system with loot piles designed to be the perfect companion to Colon Blow's trains mod and a great place to go looting on foot.
With this map, I bring 3 new major new monuments as well as a hand-full of small monuments too. One being the huge nuclear submarine monument; at 193m long with 3 decks to explore, shes a massive beast.
As you might have guessed by the maps name, there's a huge submarine base inside the mountain with lots to explore and fight over.
To wrap it all up there's a new massive harbour monument designed for docking cargo ships with lots of loot and puzzle to take part in.
The map was built with 3 main things in mind;
1. The new monuments
2. Upcoming Rust modular vehicles (when they get released)
3. Unique landscape
Expect a great driving map with some great views.

Plum Island Plum Island

Plum Island -

This map set on a large island divided up by two huge meandering rivers.            Why is it called plum island? Click here

The island hides a secret laboratory to find, explore and contains some great looting opportunities. The map is built from the ground up with a hand-drawn island shape and custom heightmap to give the map a none traditional feel and look.

The island is linked with either bridges or tunnels and has a map-wide railway network. There are lots of great new places to build that I like to call Interesting building locations. Modded servers can take advantage of the new working custom monument puzzles.
If you wish to take advantage of the extensive railway network there is a third party (paid) Train plug-in on Chaos Code.

DamNation DamNation

DamNation -

 

This map set on a large island divided up by two huge meandering rivers that feature a huge custom dam monument as the main focal point. 

the dam is not buildable but contains some great looting opportunities. the map is built from the ground up with hand-drawn island shape and custom heightmap to give the map a none traditional rust map feel and look. 

The island is linked with ether bridges or tunnels.

There are lots of great new places to build that I like to call Interesting building locations. The map also has a 

custom rebuild peace by peace compound with no scientists or turrets and building plots are scattered around 

and replaces the normal rust compound/outpost. Modded servers can take advantage of the new working custom monument puzzle's.

 

Dante's Peak Dante's Peak

Dante's Peak -

 

This map set on an archipelago that features a dormant volcano as the main focal point. the volcano is buildable but expect to get some burns. the map is built from the ground up with hand-drawn island shape and custom heightmap to give the map a none traditional rust map feel and look. Most islands are linked with ether bridges or tunnels therefore in the early days of wipe there's no need for lowgrade to get around and in the later game a great way to flank. Lots of great new places to build that I like to call Interesting building locations. The map also has a custom wooden dock outpost island that replaces the normal rust outpost.

Modded servers can take advantage of the new custom monument puzzle's.

Surface O3 Surface O3

Surface O3 -

 

This map is set years after global warming the ozone was damaged so you will not find any snow, sand-covered mountains and two types of deserts.
Surface Oɜ features a map-wide driveable River with boat spawns, New monuments like the River locks and a custom-built underground tunnel that act as an outpost replacement and what I like to call interesting building locations scattered around the map.

Far Harbour Far Harbour

Far Harbour -

 

Far Harbour features a map-wide driveable River with boat spawns, A player town, New monuments like the River locks and a custom-built harbour that acts as a player build area and outpost replacement and what I like to call interesting building locations scattered around the map.

End Of The Line End Of The Line

End Of The Line -

 

End of the line features a map-wide railway system linking all monuments that have built-in rail links, Useable River with boat spawns, A player town, New monuments like the River locks and Bus Station and what I like to call interesting building locations.

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